<http://www.impawards.com/2021/gig_is_up.html> (One of the best documentaries
on the phenomenon -- a must-view!
Reckoner's Note: It's been some time since we've chronicled the Piecework Industrial Complex, AKA "the gig economy," and its doings. No longer the new kid on the block, many changes have overtaken the Gig Economy, though not for the better (surprise, surprise).
The "content farm" approach of yore has given way to more practical impulses. Who wants to read somebody's thinly plagiarized content, when the average bear just wants to know, "Who could help me craft my presentation for that big meeting next week?" Or, "Who can I get to clean my floor tonight?" Or, "Where can I hire a tutor to bump up my kid's test scores?"
The emphasis is increasingly on a service-oriented economy -- from delivery (DoorDash, GrubHub, Postmates, Shipt), to transport (Lyft, Uber), and intellectual labor for hire (Upwork), to name some of the "usual suspects." However, many of the same dubious practices that garnered so much bad press during the 2010s -- inconsistent pay/work, lack of autonomy, and ever-shifting work rules -- have remained in place.
We wondered how anyone could still piece together a living this way, so we put out some feelers, and got a response. For simplicity's sake, and to avoid retaliation from his paymasters, we're calling him The Midnight Marauder, who's a decade-plus gig work veteran. "One thing, though, hasn't changed in this line of work," he tells us. "And that is -- the lifespan of a gig site, which follows the same general story arc." His story follows below, as he's written it.
Back comes the answer, a day or so later: you're in! No resume, no job interview, no endless bargaining over rates. You're pinching yourself at how easy it seems. MakeWork.com delivers it all to your doorstep, for whatever princely flat rate the job pays. Seems like easy enough work, you tell yourself. What's not to like? Actually, plenty, as you'll soon find out. But for now, the promise of 200 to 300 extra bucks a week is enough to keep you going.
Though you can -- and do -- appeal the CE's decision, the lack of results convinces you not to bother again, unless the issue is mega-major. Actually, it already is now, because it's eating up time spent on working. After some thought, though, you shrug it off as the cost of doing business. Invoking the nuclear option of closing your account seems less appealing, since your bills never stop coming.
On top of all this, MakeWork imposes a Maker Minimum requirement. Now, you must do X number of jobs per month, which is calculated into a rolling average. Slip below that number, and you risk having your account closed. You wince at the thought, but for now, it doesn't seem like a big deal.
Take I": The Reckoner>
The good news? You get a shot at redemption, and keeping that 25-50 bucks. The bad news? All that extra work jeopardizes your weekly goal of 200 to 300 bucks, and further divides your energy. On one hand, you're still making the same money, but in a real sense, you're not -- because it's taking longer to get there.
A mini-mutiny erupts when MakeWork introduces a lower-paying job tier of QuickWork Tasks that pay $10-15 apiece. Management bills them as "get 'em out the door" projects that can rack up quick money, if you can do plenty of them. However, they're still subject to the same mindless revision requirements as MakeWork jobs, which could eat away at your overall returns.
As if that worry isn't enough to rattle your cage, MakeWork rolls out another concerning change. Customers can now vote Thumbs Up or Down on your work, whatever the case may be. Too many Thumbs Down ratings in too short a time, and you risk getting busted down to the QuickWork tier.
Judging by the forum chatter, your stay in MakeWork Purgatory won't be a short one, since it takes 10 Thumbs Up ratings to overcome the one or two Thumbs Down grades that weigh down your standing like a boat anchor. So far, you're dodging that fate, but you don't whip out the confetti, as the amount of QuickWork jobs grows to double, then, triple the MakeWork ones.
The overall proportion of jobs is also starting to drop. Those $300 weekly totals now seem like a lifetime ago, as it practically takes all seven days to make 200 bucks. What took two or three hours a night now gobbles twice as much time forcing you to hover constantly near your computer. So much for, "WORK WHEN YOU WANT, HOWEVER LONG YOU WANT," right?
On weekends, there's hardly any work, leaving you back to surfing the couch, and binging on Tubi. Not having seen much of you lately, your partner welcomes this new development, even as your wallet whispers insistently in your ear: "You're running out of options, again!" But what else can you do? You signed a non-disclosure agreement, as MakeWork policy dictates, so complaining beyond the forums is out of the question.
And you can't contact customers directly to line up other work, which also runs afoul of MakeWork policy. You're atomized and isolated behind their shiny virtual walled garden, where they wanted you all along. Somehow, that gauzy photo currently gracing the home page -- you know, the woman happily jogging behind her dog -- doesn't make you feel better. Every time you see it, you're ready to upchuck.
Running alongside Rover is the last thing on your mind, with fingers poised on your mouse, hoping to beat someone else to the MakeWork jobs that still roll in. But it's getting harder to do that dance, which eats up more time than ever. Ah, well, what the hell, who needs more downtime, anyway? Couch surfing costs money, especially when you're not making any, right?
And you still have your job, not to mention all those goodies that MakeWork figured you wouldn't miss -- like health insurance, paid time off days, sick leave, and vacation. MakeWork continues to sputter along, a mere shell of its shinier self. The same site that promised the moon and stars is now lucky to offer 10-20 jobs at a time.
Perversely, you feel way better, since you realize that you're not missing anything. Amazingly, though, a fair number of Makers haven't gotten the memo -- as the forums buzz with various conspiracy theories, rumors, and speculation, to explain where all the jobs -- and the clients -- have gone.
If nothing else, you've learned a good lesson about the life and death of a gig site. From initial buzz, to gold rush era, slippery slope downward, and point of no return, the story arc is always the same. Still, somewhere in America, some vulture capitalist or other is pitching the next MakeWork.com, that some investor is bound to green light.
Chances are, they'll feel like at the midway, who didn't pick the shell under the right pea. Still, the hardbitten carny holds all the cards, so where else can you go? It's not a good feeling. Now I know, all too well, the reasoning behind the saying, "Experience is the hardest teacher", as some lessons are harder to learn, it seems, than others.--The Midnight Marauder
Before Your Piecework Dries Up...)
Los Angeles Times: The Gig Economy
Sucked In Gen Z & Millennials Like Me:
https://www.latimes.com/opinion/story/2024-01-14/economy-millennials-gen-z-freelance-gigs
Hidden Costs Of Gig Work:
https://news.rice.edu/news/2025/hidden-costs-gig-work-job-insecurity-and-customer-ratings-impact-worker-well-being
https://tubitv.com/movies/654449/the-gig-is-up






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